This is an unpopular idea and one that many people would hate. 
It's an idea to give those who want to casually play Model UN or Mock Trial a dedicated space free the critiques of competitive players and to more importantly signal to people who aren't familiar with and are new to AtWar that an RP community exists and there's a safe space to role play with other players without worrying so much about their performance or winning games because at the end of the day it's more about how the players feel when they play this game and not about who dominated who. We've already played that game many times over.
Certain players are bards and muses that can captivate wide audiences and giving them this small corner of AtWar where you're expected to role play and stay in character could appeal to a broader audience that doesn't want to play competitively but instead would love to play the D&D version of AtWar or a world leader's D&D. This would be more of a social room and server as a gateway to the full game. 
As noted daily, this game is hard and unintuitive to pick up but what's not hard and unintuitive is roleplaying after work with a beer and your computer.
 
We don't even have to call this Role Play but currently the word casual means 48 hr turns.
Possible iteration of this:
-  Role Play Room
 
-  Enlist a few "Dungeon Masters" (maybe Game Masters). Give them some sort of Title/Badge and maybe a small Protocoin stipend to promote their own maps.
 
-  Have them host weekly publicized events to reconsolidate this sector of the player base.
 
-  Have a Role Playing leaderboard and give out awards like "best character performance" "best diplomat" "best politician" "best financier" "best player". (Basically promote players not just for their ability to win games but for their ability to do the intangibles that create a story around games).
 
I feel like what we need in this era is lore. We need a history. We need heroes. We need great politicians.