Game mechanic is indeed good as it is, though if you want such approach you can make it yourself using the tools at disposal and elaborate a bit on the combat mechanics with the simplicity of the mechanics already in place.
Personally speaking, I have a map finished but never yet released (for whatever reasons lul) that portrays the usage of munitions and "gear" as the ones you mentioned and more
![](/images/smilies/wink.gif)
it really all comes down to how creative you can be using the current tools, AW allows you for that creative, so we really don't need a more in-depth mechanic or it'd turn the whole game upside down and kinda ruin it tbh
(Just reviving dead topics to spice stuff xd)