10.10.2014 - 04:59
There is a thread made by AbdellahDahioui with an idea, I kinda support his idea because it could give AW a kind of new game play. I have some other things which could make it kinda more fun(maybe better) to play, and im going to tell them here: 1. Maybe an maximum amount of gold/money you can sent to each ally (or all allies counted, which is based on the how many allies you have), Team-game allies not included!! For example you get 1000 money income each turn and you have 5 allies. 1000 money equals to 100% income. 100% (1000 gold): 5 = 200. So if you have 1000 gold, each maximum amount of gold you could sent to 1 of your allies is 200. And maybe increasing the amount of money you can sent each 2/3/5 turns (idk yet what fits best) by 0,25x or 0.50x (Mods/admins should decide that) or something like that? 2. You can set an amount of gold/money in a country/city, and it auto-produces automaticly what troop you want, just like the current option we have now. But if an enemy or ally captures the country/city you will lose all the money in it and ofc the city if self. This kinda makes the player play more focused about losing/protecting cities or even being carefull with what city/country to give gold. Ofc, it shouldn't be the only option to auto-produce, just an extra option ( the money could get placed before you get income, so it gets automaticly from your income) or you can put it in your self (which is cooller, since you can choose how much you want to give and hold for your self.), because I have noticed in some games when I had auto reinf on. I couldn't even a buy bomber I needed because of the auto reinf. This is mostly based on the scenario/worldmaps/or even normal europe+ maps, not really for the team-games. I think alot of team games ''3v3'' players won't actually like this in the 3v3, and I think I wouldn't either. So more based on the worldmap/scenario stuff
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10.10.2014 - 06:46
some fags late join world game with alts and send them selfs money than leave also the money really should be limited and hiden in place o
---- Our next Moments are Tomorrows Memories
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10.10.2014 - 06:49
Indeed to prevent this!
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10.10.2014 - 07:01
sarcasm?
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10.10.2014 - 11:35
Very intricate, and I like the idea. Cause we all know when we have auto-produce on almost all of our cities, we end up not having enough. With that you could set less gold for cities you don't need (But still need for defense) while maximizing the gold in each city where you actually need it. Very nice!
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10.10.2014 - 11:36
Their are a lot more pressing problems that need to be solved then this.
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10.10.2014 - 11:37
Nice bitching because I didn't like your thread. Is this your payback? 0/5
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10.10.2014 - 11:38
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10.10.2014 - 11:39
You dont have to comment if nothing interesting comes out of you.
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10.10.2014 - 11:39
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10.10.2014 - 12:38
There are alot things more important than this, still not reason to not mention this? like any of the ''more important things'' are getting changed soon?
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10.10.2014 - 14:45
Tldr anything in this thread.from the title sounds boring tho, so no.
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10.10.2014 - 15:19
I disagree with the first idea because you may actually need to send more than 200 to one of your allies. I think a better option is that the money sent to you has an x amount of turns tied to it, and if the latejoiner leaves within these amount of turns or loses, then the money you got from him automatically disappears when he leaves.
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10.10.2014 - 15:25
It was an example, ofc you should be able to sent more than 200 to your allies, but its not cool when you are playing an 2 hours worldgame for example, and then your enemy is bankrupped and some guy or his alt late joins and sends him 50k or 10k or 20k in the first turn...
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10.10.2014 - 15:26
Can you ever be serious?
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11.10.2014 - 08:29
i can..but i choose not
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11.10.2014 - 08:36
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11.10.2014 - 08:37
didnt have an emoticon with plucked like mine sorry..
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13.10.2014 - 08:38
bcs ur poor, there should be a giggling emoticon tho, just like that beyonce gif xdDD
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Er du sikker?