07.07.2012 - 17:08
When no players online, can i add 5 computers bot enemy in my world map and play also to have options to select easy bot,normal bot and hard bot you can play 1v1 again computer in hard and test you skills,the best is computer bot will not troling you if you lose but to not earn sp from games again computer to stop sp farmers hehe samething like counter strike 1.6 computers bot ,and dota computer bot
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08.07.2012 - 03:32
AI likes hard to make (and probably is). But if you and others make 57-83 messages about AI, they maybe add it (like custom maps).
---- I dont understand why people says that Full Package is too expensive: http://imageshack.us/a/img854/6531/fzhd.png "I... Feel a little dead inside" -Gardevoir
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08.07.2012 - 07:08
I swear that I've NEVER seen this happen since joining. Not once!
---- YOBA:
Youth-Oriented, Bydło-Approved
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08.07.2012 - 09:12
Bots in AW sounds bad to me, every Ai has its weakness, once it is found some player will abuse it and grind SP, where they must find a grind partner now.
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08.07.2012 - 10:36
I think if you were to add the bot into the tutorial mode in the game, that would prevent SP farming.
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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08.07.2012 - 10:55
NO NO NO NO NO NO NO NO NO NO NO!!! Afterwind is, and always will be a MULTIPLAYER GAME! Adding a bot would totally ruin the gameplay/whole idea Besides, AIs are too easy to beat anyway. If you added a bot in the tutorial that would be awesome.
---- Roses are red Violets are blue In Soviet Russia Poems right you! Roses are grey Violets are grey I'm color blind Roses are red I have a phone Nobody calls me Forever alone Roses are red Violets are blue Some poems rhyme this one doesn't
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08.07.2012 - 13:34
Didn't I already say they could add a bot to the tutorial instead of the original suggestion? <.<
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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08.07.2012 - 14:02
no sp in games again bots i write that no sp farmers. bots are just for fun and testing you are skills ,sorry my english is bad
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09.07.2012 - 00:40
I have, its called faulty server
---- I like stuff.... Yay?
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09.07.2012 - 03:45
I think its a good idea avatar! You can simply prevent SP-farming with this, by just giving 10% of the normal SP, when playing against a CPU (just like you get now, playing against neutrals). And maybe 20% against a harder CPU. However; i don't know if this is technically possible to implement, and if it is, how much work it costs. If its a lot of work, then i prever other idea's to implement first
---- Exceptional claims demand exceptional evidence.
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09.07.2012 - 10:32
It is a lot of work. We were thinking about it on quite a few occasions - it would be a nice thing to have, but programming a competent AI for Afterwind would be really hard. Especially all the pathfinding (which wouldn't be a problem if the game was grid-based).
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10.07.2012 - 00:15
I have a solution for the pathway stuff. Just make millions of moves and have the system record it then implement them.
---- I like stuff.... Yay?
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10.07.2012 - 01:46
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10.07.2012 - 10:59
Yeah I don't know how the system works for this game lmao
---- I like stuff.... Yay?
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14.07.2012 - 15:10
Ok?
---- Roses are red Violets are blue In Soviet Russia Poems right you! Roses are grey Violets are grey I'm color blind Roses are red I have a phone Nobody calls me Forever alone Roses are red Violets are blue Some poems rhyme this one doesn't
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20.07.2012 - 16:42
AI would be super useful in the game because when u start a game a lot of times the game doesn't fill up bots can replace them and even if the game is full players leave in beginning turns and bots would take there place
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