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Det orginale innlegget

Postet av Acquiesce, 30.04.2014 - 13:37
EDIT: This thread is a joke. Apparently that wasn't as obvious to some people as I thought it would be...

Hey everyone,

From now on my clan will not play any clan that does not accept the following rule.

Walling in any form should not be allowed for these reasons:
1) Walling is a glitch. It is not supposed to be in the game and the admins certainly did not intend for it.
2) Walling is annoying. When players wall I have to break it with a unit. I could be using that unit for attack and defense.
3) Walling shows a lack of skill. Why can't you people win without using walls? It's sad.
4) Walling may be possible within the parameters of the game. But enough people (my clan and close group of friends) agree that walling is wrong so it deserves to be prohibited.

I realize there is nothing I can do to stop you from walling. For some reason the admins/mods refuse to punish players that wall. So instead I will just insult and refuse to play those who wall or promote walling. Thank you for your understanding.

This is satire. All arguments made in this thread are paraphrases of real points actually used by those who oppose rewalling.
07.05.2014 - 21:33
Support, I will influence ancients to do it tooe
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08.05.2014 - 00:12
baby_bullet86
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Skrevet av Quantum027, 07.05.2014 at 21:33

Support, I will influence ancients to do it tooe

Good
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08.05.2014 - 01:09
I support. As this will make the game more competitve
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08.05.2014 - 01:16
Black Shark
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Skrevet av Columna Durruti, 03.05.2014 at 14:29

Support!

And ban GoT

fail
You failed to show all of those gens, silly you.
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08.05.2014 - 07:11
Sorry, mate, but I strongly disagree with you. Comparing an intended feature of the game, such as walls, with the abuse of a glitch, which rewalling is, is trying to win an argument with a fallacy.

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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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08.05.2014 - 07:57
Skrevet av Pinheiro, 08.05.2014 at 07:11

Sorry, mate, but I strongly disagree with you. Comparing an intended feature of the game, such as walls, with the abuse of a glitch, which rewalling is, is trying to win an argument with a fallacy.




Sarcasm pinheiro lol.

And rewalling is not a glitch :/
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Don't trust the manipulative rabbit.
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08.05.2014 - 08:00
I know it's sarcarm, but it's being used as an argument to defend re-walling, or am I wrong? In my concept it's a glitch.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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08.05.2014 - 08:17
Skrevet av Pinheiro, 08.05.2014 at 08:00

I know it's sarcarm, but it's being used as an argument to defend re-walling, or am I wrong? In my concept it's a glitch.


The old "wallglitch" (re-wall) has two kinds of glitches.

1) Wallfucking didn't exist, therefore, when someone would re-wall there was no stopping it unless you placed a unit directly on one of his units. (of the new wall)

Wallfucking now exists, therefore a re-wall is breakable.


2) Before and for a while, after wallfucking was implemented, when a player would go to break a wall (that was being changed to a new wall by the other player) sometimes that attack on the wall would be cancelled instead of following the old wall's units and attacking where ever they went.

This glitch actually still happens, BUT it happens with all sorts of attacks. It doesn't happen solely because of the "re-wall" because it happens with bombers attacking air transports for instance. Sometimes the bomber can actually reach the destination of the air transport, but it doesn't attack. This glitch also happens with any other sort of attack, including when a player attacks an old wall that is now being re-walled. Therefore, this glitch is incidental to the fact that there was movement, and not solely because of the "re-wall". The re-wall has nothing to do with this glitch.

Now that we have wallfucking, in order to break a re-wall, one must break the old wall and wallfuck the new wall. Actually, all you need to do is wallfuck the new wall. Of course, only if you successfully guess that your enemy is gonna re-wall.
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Don't trust the manipulative rabbit.
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08.05.2014 - 08:36
Skrevet av tophat, 08.05.2014 at 08:17
Now that we have wallfucking, in order to break a re-wall, one must break the old wall and wallfuck the new wall. Actually, all you need to do is wallfuck the new wall. Of course, only if you successfully guess that your enemy is gonna re-wall.

Exactly. And do you realize how does that sound to new players? AW should be about strategy only, but this view aims to accept glitches as normal features of the game, which they are not. In my opinion, this also increases the gap between rookies and high ranked players, since knowing the "basics" os glitches will give you a huge advantage in-game.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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08.05.2014 - 11:04
Walling is a strategy. Newcomers will learn, that's like removing most of the features a game has in order for newcomers to learn the gameplay faster. To be honest, the only reason I started and kept playing on this game is the fact that it isn't like any other strategy game and that includes walling.
Also makes the game more realistic and fun.
If this thread is not sarcasm, then I'm sad that people are complaining about WALLS. That has been a part of our gameplay for years and also, don't forget how easy is to turnblock or wallfuck.
Learning how to wall is so easy, personally, I always tell a newcomer to wall. In most games I join, new players would ask how to wall and all and, not just me, would explain them how to wall and what WF and all are. You do realize that the whole walling, wallfucking and wallglitch can be learnt by reading a post? People who've played here for a longer time knows about these ''glitches'' (not rlly) and use them in their advantage, as everyone else, so will newcomers when they learn about them. I don't see how walling is bad, doesn't make sense.

"I support. As this will make the game more competitve"

How so? Give me ONE ONLY argument on how not walling will make the game more competitive.
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08.05.2014 - 11:34
Skrevet av Pinheiro, 08.05.2014 at 08:36

Skrevet av tophat, 08.05.2014 at 08:17
Now that we have wallfucking, in order to break a re-wall, one must break the old wall and wallfuck the new wall. Actually, all you need to do is wallfuck the new wall. Of course, only if you successfully guess that your enemy is gonna re-wall.

Exactly. And do you realize how does that sound to new players? AW should be about strategy only, but this view aims to accept glitches as normal features of the game, which they are not. In my opinion, this also increases the gap between rookies and high ranked players, since knowing the "basics" os glitches will give you a huge advantage in-game.


re-walling is not a glitch. why are you calling it that?

I disagree, it's easily explainable to new players, just like they learn and adapt to wallfucking, turnblocking etc. (actually, the concept of turnblocking is far more complicating)
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Don't trust the manipulative rabbit.
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08.05.2014 - 14:48
Why don't you just include it to the F.A.Q? That way, new players will be able to find out about it by just reading the F.A.Q. or just make a topic about the basic ''glitches'' (about re-wall, I don't consider it a glitch as well) and sticky it, so that newcomers will find out about them easily? Someone could do that.
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09.05.2014 - 13:17
I'm kind of undecided.

Personally, I like walls. Walls protect large stacks of units from being turnblocked, it also protects very important cities from being picked off by single unit attacks.

When it comes to removing walls, you're playing with fire. In real life, you can attack any where you want when you want to. Walls are impractical from a strategic standpoint for atwar as in real life you don't have actual barriers beyond other units.

The removal of walls would dramatically change the dynamics of the game. I feel that strategies like PD and Sky Menace would become heavily over powered as a result of wall removal.

Sky Menace in particular could take any number of locations with minimal effort. The strategy would become waay over powered.
Idk. I don't think people are considering what matters. It's not about whether or not is a glitch or if glitches should be accepted. It's not about some stupid learning curve. It's about the affects on gameplay itself. You lot should consider the consequences of both having walls and not having them. I believe that you'll find less cons in having walls than you would in removing them, but whatever.
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"Do not pray for an easy life, pray for the strength to endure a difficult one"
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09.05.2014 - 13:29
Skrevet av Dr Lecter, 09.05.2014 at 13:17

I'm kind of undecided.

Personally, I like walls. Walls protect large stacks of units from being turnblocked, it also protects very important cities from being picked off by single unit attacks.

When it comes to removing walls, you're playing with fire. In real life, you can attack any where you want when you want to. Walls are impractical from a strategic standpoint for atwar as in real life you don't have actual barriers beyond other units.

The removal of walls would dramatically change the dynamics of the game. I feel that strategies like PD and Sky Menace would become heavily over powered as a result of wall removal.

Sky Menace in particular could take any number of locations with minimal effort. The strategy would become waay over powered.
Idk. I don't think people are considering what matters. It's not about whether or not is a glitch or if glitches should be accepted. It's not about some stupid learning curve. It's about the affects on gameplay itself. You lot should consider the consequences of both having walls and not having them. I believe that you'll find less cons in having walls than you would in removing them, but whatever.


Wow, you guys need to tune in a bit more. This is not a real argument suggesting the removal of walls, it is sarcasm used to counter a silly argument used by some against rewalling.
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"When you connect to the silence within you, that is when you can make sense of the disturbance going on around you."
― Stephen Richards
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09.05.2014 - 14:31
My main purpose was to inform V that it was not a real suggestion that walling should be removed. At least two ppl seemed to have really thought so
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"When you connect to the silence within you, that is when you can make sense of the disturbance going on around you."
― Stephen Richards
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09.05.2014 - 14:43
 Htin
If people RE-WALL, then you RE-WaLL too. IF People WF, then you WF them , for first turn WF- because it's not bann and you can't stop them. they need a tast of their own medicine, then
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Hi
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09.05.2014 - 16:13
Skrevet av Goblin, 30.04.2014 at 13:43

Disapointed by this acquiesce
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09.05.2014 - 17:43
Skrevet av Madara, 09.05.2014 at 16:13

Skrevet av Goblin, 30.04.2014 at 13:43

Disapointed by this acquiesce

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It's not the end.

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09.05.2014 - 23:01
Skrevet av Guest, 09.05.2014 at 18:24

Skrevet av Silent One_deleted, 09.05.2014 at 13:29

Skrevet av Dr Lecter, 09.05.2014 at 13:17

I'm kind of undecided.

Personally, I like walls. Walls protect large stacks of units from being turnblocked, it also protects very important cities from being picked off by single unit attacks.

When it comes to removing walls, you're playing with fire. In real life, you can attack any where you want when you want to. Walls are impractical from a strategic standpoint for atwar as in real life you don't have actual barriers beyond other units.

The removal of walls would dramatically change the dynamics of the game. I feel that strategies like PD and Sky Menace would become heavily over powered as a result of wall removal.

Sky Menace in particular could take any number of locations with minimal effort. The strategy would become waay over powered.
Idk. I don't think people are considering what matters. It's not about whether or not is a glitch or if glitches should be accepted. It's not about some stupid learning curve. It's about the affects on gameplay itself. You lot should consider the consequences of both having walls and not having them. I believe that you'll find less cons in having walls than you would in removing them, but whatever.


Wow, you guys need to tune in a bit more. This is not a real argument suggesting the removal of walls, it is sarcasm used to counter a silly argument used by some against rewalling.


Nope. Remove all walls. Walling isn't fun unless your messing around with walls by drawing a giant penis or something.

Also SM players already do this. They just fly a mega stack from cap to cap. The only difference with walls is either they will WF you or just spare 1 bomber each turn to take down a wall. It barley impacts doom stack play styles.


Sky Menace can easily abuse any luxury you offer it.
It makes a very dramatic impact when you have to wait a full turn before you can take a key position, especially against Sky Menace.
----
"Do not pray for an easy life, pray for the strength to endure a difficult one"
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10.05.2014 - 02:05
Black Shark
Brukerkonto slettet
Skrevet av Goblin, 09.05.2014 at 14:53

Skrevet av Silent One_deleted, 09.05.2014 at 14:31

My main purpose was to inform V that it was not a real suggestion that walling should be removed. At least two ppl seemed to have really thought so


Yes and people still call it a glitch and you guys continue to argue about that irelevant fact, word when discussion should be ...is rewalling good for the game and how? ...everyone knows my take on that.
How is it a glitch? Lmao. You simple move units, more than likely in your own land. You're not glitching through water, or some islands. How the hell is it a glitch?
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10.05.2014 - 15:41
Black Shark
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Skrevet av Goblin, 10.05.2014 at 10:02

Skrevet av Guest, 10.05.2014 at 02:05

Skrevet av Goblin, 09.05.2014 at 14:53

Skrevet av Silent One_deleted, 09.05.2014 at 14:31

My main purpose was to inform V that it was not a real suggestion that walling should be removed. At least two ppl seemed to have really thought so


Yes and people still call it a glitch and you guys continue to argue about that irelevant fact, word when discussion should be ...is rewalling good for the game and how? ...everyone knows my take on that.
How is it a glitch? Lmao. You simple move units, more than likely in your own land. You're not glitching through water, or some islands. How the hell is it a glitch?


OMFG what the hell did i just say!!!
Oh fuck
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14.05.2014 - 15:17
Make walling a banable offense, end of discussion. Lel.

this was just a bad joke, don't hate
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15.05.2014 - 15:48
Why ban walling ? Your arguments aren't enough to stop or ban walling ? I think walling is great and many players get annoyed while walling their cities. Walling gives you one more turn to get prepared for next attack. It's perfect defense mechanism that you can use in game. I don't agree with you but walling isn't for weak players it's actually opposite. But say whatever you want I support walling and it's great.
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18.05.2014 - 06:34
Funny how my threads get lockd everytime. But this one can stand even tho it has no meaning and its endless flaming... Only because a mod made this one. And yet you guys keep on telling its still fair and nothing personal lolz.
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Skrevet av Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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25.12.2016 - 09:11
Walling is totally ridiculous. I think it is kind of cheating, but at the same time it probably happens in real life wars. Like in the Peloponnesian war in 431 BC, Peloponnesia made a wall of soldiers protecting the city. In this topic, I would title myself "neutral".
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=ZA DOM SPREMNI!=
PLAYING ATWAR SINCE 2016
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25.12.2016 - 09:15
Skrevet av USTASHA_ZDS, 25.12.2016 at 09:11

Walling is totally ridiculous. I think it is kind of cheating, but at the same time it probably happens in real life wars. Like in the Peloponnesian war in 431 BC, Peloponnesia made a wall of soldiers protecting the city. In this topic, I would title myself "neutral".

This was a troll thread.
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We are not the same- I am a Martian.
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25.12.2016 - 09:16
Skrevet av Helly, 25.12.2016 at 09:15

Skrevet av USTASHA_ZDS, 25.12.2016 at 09:11

Walling is totally ridiculous. I think it is kind of cheating, but at the same time it probably happens in real life wars. Like in the Peloponnesian war in 431 BC, Peloponnesia made a wall of soldiers protecting the city. In this topic, I would title myself "neutral".

This was a troll thread.

Why the hell did you copy me??
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=ZA DOM SPREMNI!=
PLAYING ATWAR SINCE 2016
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25.12.2016 - 09:19
Skrevet av USTASHA_ZDS, 25.12.2016 at 09:16

Skrevet av Helly, 25.12.2016 at 09:15

Skrevet av USTASHA_ZDS, 25.12.2016 at 09:11

Walling is totally ridiculous. I think it is kind of cheating, but at the same time it probably happens in real life wars. Like in the Peloponnesian war in 431 BC, Peloponnesia made a wall of soldiers protecting the city. In this topic, I would title myself "neutral".

This was a troll thread.

Why the hell did you copy me??

Our admins are reddit users, they stole reddits format.
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We are not the same- I am a Martian.
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25.12.2016 - 10:11
I consider walling dishonourable.

EDIT: In case someone didn't got the reference:

Skrevet av MURAD IV, 05.05.2016 at 15:32

Anyway in next few days i ll explain my views here if anyone is interested, most of long members here knows i play without walls or with very few walls, i dont cry about wall fucking etc, i consider walling dishonorable, wasting of time, and ppl rely to much on walls, while not focusing on gameplay, and one more reason i m so lazy to create walls............i rather allyfag;D
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25.12.2016 - 11:05
 brianwl (Admin)
Skrevet av Waffel, 18.05.2014 at 06:34

Funny how my threads get lockd everytime. But this one can stand even tho it has no meaning and its endless flaming... Only because a mod made this one. And yet you guys keep on telling its still fair and nothing personal lolz.


fine... locked (though real reason for lock is necro... also, clovis walls,, dishonours himself so trying to help a lost soul.
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