12.11.2013 - 16:57
I get turn blocking, but it all falls apart if you don't know how move priority is determined. With units on open land (not in a city), turnblocking works exactly as expected. First moves are first priority, second moves are second, etc. However, as soon as I start attacking cities with units inside my own cities, or using units on open land to attack units inside cities, the priority system mystifies me. For example, player A has 1 city, called city 1. If player A's first move is to move a bomber which was not in a city, to a random place not in a city (irrelevant move to waste first priority), then player B should be able to turn block the units in city 1 with 100% chance as long as the units are of sufficient quantity (50% or more of target units) If player B attacks city 1 (with equal units for simplicity), what actually happens is that no turnblock happens. The only way I can imagine this is possible, is if move priority is screwy. The answer to "what determines move priority" is not "order in which you do stuff", otherwise a turnblock would happen in this scenario. It is more complicated than "the order in which you do stuff", no matter how hard you believe that's all there is to it. This is a post by Amok (the programmer) one day after the latest turnblocking update. That means this text is relevant, current, and more correct than any of your personal theories, observations, or other crap. I'm not interested in random player gossip, so please, stop acting like you know what is happening behind the scenes. Most people think max chance is 50%, when amok says here it's actually 100%. Again this is current. Again stop wasting everyone's time by spewing outdated information you overheard from your buddies.
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12.11.2013 - 17:05
It was the last word from Amok (most relevant source on the matter) regarding move priority/turnblock chance. If my 5 year old sister came in and said turnblock had a max 30% chance tomorrow, does the shiny new date make it the most current and correct information? No.
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12.11.2013 - 17:16
Just asking, seems very likely something was changed since then.
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12.11.2013 - 19:45
We can't know until admins respond - using hearsay from other players is muddying an already black water.
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13.11.2013 - 10:43
I think tophats understands the system best:
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13.11.2013 - 13:24
That is absolutely incorrect, through my extensive testing using units on open land, if you use your first and only move using 1 unit to turnblock 1 unit (and target unit's player does lots of random moves, then moves that unit as far away as possible as the last move), according to tophats this should be a maximum 50% chance to turnblock, when it is a 100% chance, it ALWAYS turnblocks. Again, tophats is wrong in his first and second points at the very least. Player (even moderator) speculation is worth nothing to me. We need admins to speak up. However I will say, on open land units turnblocking works as Amok posted (the post I quoted in my first post, second image).
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AlexMeza Brukerkonto slettet |
15.11.2013 - 06:35 AlexMeza Brukerkonto slettet
Bumpo.
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15.11.2013 - 07:07
+1 agreed
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15.11.2013 - 07:17
All I can say is - listen to tophats, this guy knows what he's talking about.
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7 days left Brukerkonto slettet |
15.11.2013 - 07:18 7 days left Brukerkonto slettet
If this is right, i would start making priority moves
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15.11.2013 - 12:23
Did you mean sea for one? And if so, which one?
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16.11.2013 - 03:46
I'm pretty sure playing and amassing 1.4million points from this game puts tophats in a better position to understand this then any of your 'extended testing' results. Nothing is more extensive testing then actually playing.
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16.11.2013 - 21:19 Could you post the results of your extensive testing? I'm asking because I'd be interested in a possible bug that has to do with TB mechanics. Also, I'd like to see actual data confirming TopHats' explanation. In your example, I think both the 50% and the 100% explanations are wrong. Even TopHats said he wasn't sure:
As you suggest, I think that the chance of turnbocking will increase if the target stack is moved with low priority. However, I don't think move#1 TBs opponent's move #2 with 100% chance. Rather, I think it will increase from 50% to something greater than 50%. Perhaps move #1 attempting to TB move #999 would then be close to 100%... I don't know... That's my impression. I'd really like to test it though.
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