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Post: 7   Besøkt av: 79 users
05.05.2020 - 10:51
Bot countries will basically be neutral countries controlled by a computer, they will give more of a challenge when you attack neutral countries, they can also be toggled off.

When a player leaves early, an AI will occupy all their territory and control it for you.

When creating a game, you can select which countries have AI in them, or not.

Also, when a player leaves the game, all their territory will be occupied by AI. Their difficulty would be set in the beginning of the game, you would select 3 Difficulties, and the AI would choose randomly from them.

In games up to 40 players, you can have AI acting as other countries, AI has many settings as well such as:

[Occupy player territory?] (Y/N)
[Occupy Neutral Territory] (Y/N)

There should be more i just cant think of any more.

AI has four modes:
Easy
Normal
Hard
Crazy

Easy would be mainly defensive, using defensive strategies, Attacking much later in the game (Turn 10+), they would try to ally with everyone near them as well. Easy AI would appeal mainly to players R0 - R3

Normal would be balanced, acting as a normal player the most. They would try to occupy territories near them quickly, but also to peace with the countries near them as well. Normal AI would appeal mainly to players R3 - R6

Hard would be a bit more difficult, attacking earlier in the game to the territories near them, but also sending units to vulnerable countries who are further away, they would only ally with the best countries in the game. Hard AI would appeal mainly to payers R6 - R10

Crazy would appeal to the more veteran players, they would attack as soon as possible and not ally often, they would be given advantage to increase the difficulty, like more reinforcements and more money, this is only to increase the difficulty.

As you can see, AI would be a great addition to at war, players who have always wanted their dream game wont have to worry about early leavers anymore, because their territory will just be occupied by an AI!

Mods, please reply and consider, this would be a great addition to atwar and improve the game. Lets make atwar great again!
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05.05.2020 - 11:20
Hf programming that
Laster...
Laster...
05.05.2020 - 12:09
Nah people will not stop to report the AI for hacking.
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Laster...
Laster...
06.05.2020 - 17:47
Idea is really nice but who is gonna program that?
Laster...
Laster...
06.05.2020 - 17:54
No. I don't like the idea. No game would fill because everyone wants to host it so he can set up he's own rules with IA. Atleast you make another type of gamemode... and like pakistani said, Who will program that????
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Laster...
Laster...
07.05.2020 - 05:30
 Alex
The mapmaker isnt finished yet and you want them to make an AI
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Orcs are a horde, much like Turks. Elves and Men are light skinned, Orcs are often darker/sallow skinned, like Turks.

Istanbul?Thats not how you pronounce Constantinople
Laster...
Laster...
08.05.2020 - 17:31
Skrevet av 8toads, 05.05.2020 at 10:51

Bot countries will basically be neutral countries controlled by a computer, they will give more of a challenge when you attack neutral countries, they can also be toggled off.

When a player leaves early, an AI will occupy all their territory and control it for you.

When creating a game, you can select which countries have AI in them, or not.

Also, when a player leaves the game, all their territory will be occupied by AI. Their difficulty would be set in the beginning of the game, you would select 3 Difficulties, and the AI would choose randomly from them.

In games up to 40 players, you can have AI acting as other countries, AI has many settings as well such as:

[Occupy player territory?] (Y/N)
[Occupy Neutral Territory] (Y/N)

There should be more i just cant think of any more.

AI has four modes:
Easy
Normal
Hard
Crazy

Easy would be mainly defensive, using defensive strategies, Attacking much later in the game (Turn 10+), they would try to ally with everyone near them as well. Easy AI would appeal mainly to players R0 - R3

Normal would be balanced, acting as a normal player the most. They would try to occupy territories near them quickly, but also to peace with the countries near them as well. Normal AI would appeal mainly to players R3 - R6

Hard would be a bit more difficult, attacking earlier in the game to the territories near them, but also sending units to vulnerable countries who are further away, they would only ally with the best countries in the game. Hard AI would appeal mainly to payers R6 - R10

Crazy would appeal to the more veteran players, they would attack as soon as possible and not ally often, they would be given advantage to increase the difficulty, like more reinforcements and more money, this is only to increase the difficulty.

As you can see, AI would be a great addition to at war, players who have always wanted their dream game wont have to worry about early leavers anymore, because their territory will just be occupied by an AI!

Mods, please reply and consider, this would be a great addition to atwar and improve the game. Lets make atwar great again!


We would love it, but the game is a work in progress, map maker must be polished up before we can move onto something of that scale
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*War in Europe again isn't good for anyone... that's why the EU is an Absolute! Long Live The Forth Realm! Long Live Europe!*
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